I believe that we have been friends going on 6 years now. I can't believe how far you have gone. It shows, when you put your heart and soul into something, you achieve High levels. I have been quiet, but I have been here. I have learned so much here. You have inspired people, including me. You have literally saved lives, and made so many others better. I know that I can't thank you enough LaVaughn.
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BnS NEO Divine Gems will launch with only seven playable classes: Assassin, Blade Dancer, Blade Master, Destroyer, Force Master, Kung Fu Master, and Summoner. Many classes introduced over the years, including Astromancer, Dual Blade, Gunslinger, Soul Fighter, Warden, and Warlock, will not be playable at launch. Advanced class specializations are no more. The current Blade and Soul features three elemental play styles for each class, which can be further customized for PvE and PvP specializations. Blade and Soul Neo streamlines this system to a single skill tree per ability, letting you swap between PvE or PvP variations.
For example, the Blade Master class uses Thunder Drake Slash when in a special stance. This can be modified to hit multiple times for extra damage or to perform a single enemy-stunning strike. The multi-strike variation is optimal when dealing damage in PvE situations. At the same time, the stunning variant is useful in PvP environments where crowd-controlling attacks are key to shutting down opponents.
New to Neo are Soul Cores. Like Wuthering Waves' Echo system and Nioh 2's Yokai Skills, Neo lets you summon a boss' shadow to deal damage with a signature ability. For example, you can summon the ape-like Infernal Lord to perform a flamethrower attack. These abilities are extremely powerful, but have an extended, 1-minute cooldown that prevents overuse. They also have a considerable start-up animation, making them nonoptimal in fast-paced PvP scenarios. Their ideal use case seems to be boss-crushing attacks that are best unleashed when a target is restrained or stunned.
The Mantra system is also new, though it works similarly to the Gild Stone system in the current game. You essentially slot Star Stones into your accessories for a set bonus. Examples include a 5% boost to critical rate or an 8% chance to recover focus on hit. The simplest change is the most significant: you can now infinitely Windwalk without losing stamina. Given Blade and Soul's wuxia roots, it's no surprise that you spend much time dashing and gliding across environments (or running up walls and trees). This Windwalking system offers thrilling exploration and parkour that was previously hindered by the original game's stamina system.
The Mantra system is also new, though it works similarly to the Gild Stone system in the current cheap Blade and Soul NEO Classic Divine Gems game. You essentially slot Star Stones into your accessories for a set bonus. Examples include a 5% boost to critical rate or an 8% chance to recover focus on hit.